Sender: nate AT cartsys DOT com Message-ID: <35971810.385A38B7@cartsys.com> Date: Sun, 28 Jun 1998 21:29:04 -0700 From: Nate Eldredge MIME-Version: 1.0 To: Oliver Batchelor CC: djgpp AT delorie DOT com Subject: Re: 16 bit colour !! with dgjpp References: <3595DCCA DOT 8DA7608D AT netaccess DOT co DOT nz> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk Oliver Batchelor wrote: > > Hello, > I am writing a RPG game in Pascal but I was thinking that pascal is > slower than C so I had a look at DGJPP. > > What I need to know is that, are there any graphics libraries for DGJPP > that support good frame rates and sprite drawing with 16 bit colour > either for 320x200 or 640x480. Sure. Allegro! v2tk/alleg30.zip from where you got DJGPP. -- Nate Eldredge nate AT cartsys DOT com