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Mail Archives: djgpp/1998/06/22/15:32:33

Message-ID: <002a01bd9e14$4dbcdf40$f64d08c3@arthur>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>
Subject: Re: Best 3D Engine that uses Allegro?
Date: Mon, 22 Jun 1998 20:30:35 +0100
MIME-Version: 1.0

>VPE (doom engine) uses allegro and works just fine.  So does a bunch of
others I
>know.  See the thing is not to rely on allegro all that much.  Allegro
provides
>the grapics functions (high level), math functions (which are optimized)
and the
>sort, but the low level stuff should be done by yourself in asm (allegro
>provides them but they ain't that great).  But the good thing is all the
other
>stuff allegro provides


I would have thought that being the most processor intensive part of a game,
the graphics would be written low level, with the rest of the code high
level for ease of programming. That's how I'd do it anyway.

I am forced to agree with you about the other stuff Allegro provides. Though
I hate using libs, there are some features in Allegro which I am forced to
use 'cos I can't do them myself :^(

Still, can't win 'em all...

James Arthur
jaa AT arfa DOT clara DOT net

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