Message-ID: <002a01bd9e14$4dbcdf40$f64d08c3@arthur> From: "Arthur" To: "DJGPP Mailing List" Subject: Re: Best 3D Engine that uses Allegro? Date: Mon, 22 Jun 1998 20:30:35 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Precedence: bulk >VPE (doom engine) uses allegro and works just fine. So does a bunch of others I >know. See the thing is not to rely on allegro all that much. Allegro provides >the grapics functions (high level), math functions (which are optimized) and the >sort, but the low level stuff should be done by yourself in asm (allegro >provides them but they ain't that great). But the good thing is all the other >stuff allegro provides I would have thought that being the most processor intensive part of a game, the graphics would be written low level, with the rest of the code high level for ease of programming. That's how I'd do it anyway. I am forced to agree with you about the other stuff Allegro provides. Though I hate using libs, there are some features in Allegro which I am forced to use 'cos I can't do them myself :^( Still, can't win 'em all... James Arthur jaa AT arfa DOT clara DOT net