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Mail Archives: djgpp/1998/06/20/10:50:35

Message-ID: <007d01bd9c59$b3605820$9b4e08c3@arthur>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>
Subject: Re: Best 3D Engine that uses Allegro?
Date: Sat, 20 Jun 1998 15:05:12 +0100
MIME-Version: 1.0

>What is the best free 3D engine around that uses Allegro?  I have found
many
>but none of them use allegro.


You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to
other 3D libs (for example, one that you write yourself). Scan the mailing
list archives for the debates on what to use. Allegro's routines are a
little unwieldy to use, and fairly slow in comparison. For this reason,
there are loads of 3D libs written for DJGPP floating around the net - try
doing a web search for "3D + engine + DJGPP"

For hardware access it usually boils down to Direct 3D using RSXNTDJ, Open
GL (as seen in Quake), or direct access to graphics card hardware using SDKs
such as GLide.

For software, you could try Open GL but it would be a *bit* slow. Most
people write their own. Try www.gameprog.com for info on how to do this.


James Arthur
jaa AT arfa DOT clara DOT net

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