Message-ID: <007d01bd9c59$b3605820$9b4e08c3@arthur> From: "Arthur" To: "DJGPP Mailing List" Subject: Re: Best 3D Engine that uses Allegro? Date: Sat, 20 Jun 1998 15:05:12 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Precedence: bulk >What is the best free 3D engine around that uses Allegro? I have found many >but none of them use allegro. You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to other 3D libs (for example, one that you write yourself). Scan the mailing list archives for the debates on what to use. Allegro's routines are a little unwieldy to use, and fairly slow in comparison. For this reason, there are loads of 3D libs written for DJGPP floating around the net - try doing a web search for "3D + engine + DJGPP" For hardware access it usually boils down to Direct 3D using RSXNTDJ, Open GL (as seen in Quake), or direct access to graphics card hardware using SDKs such as GLide. For software, you could try Open GL but it would be a *bit* slow. Most people write their own. Try www.gameprog.com for info on how to do this. James Arthur jaa AT arfa DOT clara DOT net