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Mail Archives: djgpp/1998/06/12/17:45:57

Message-ID: <3581A112.2491B6B1@hamburg.netsurf.de>
Date: Fri, 12 Jun 1998 23:43:46 +0200
From: Dennis Voss <dennis DOT voss AT hamburg DOT netsurf DOT de>
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Re: offtopic: D3D vs GLIDE ?
References: <35819A20 DOT 18349FFA AT hotmail DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,

as you said, only cards with the 3Dfx voodoo/voodoo Rush chipset support
Glide.
D3D is a general approach. Write one .EXE file, get acceleration on all
machines.
I own a Diamond Monster 3D II X100 (8 MB Voodoo2 board) which is awesome.
The Voodoo chipset is very great and is greatly accepted. All my friends own
a
Voodoo board. Games such as Quake 2, Unreal or Motorhead look very great
and they're very very fast even on my Pentium 233 w/ MMX. (Quake needs FPU).

I strongly recommend writing apps for Glide since the SDK is also available
for
DOS (www.3dfx.com). If you want to do Direct3D, you have to get a Win32
compiler
such as Microsofts Visual C++ 5 (I strongly recommend this one)
Voodoo outposts are located at www.op3dfx.com www.voodooextreme.com and
others. There are screen savers, VRML viewers, movie renderers (smooth
full-screen
videos, great!), WinAmp plugins, etc. out that support 3DFx.
As I said before, have a look at Glide. There are over 3 million users that
can't be wrong..

Dennis Voss

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