Message-ID: <3581A112.2491B6B1@hamburg.netsurf.de> Date: Fri, 12 Jun 1998 23:43:46 +0200 From: Dennis Voss MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: offtopic: D3D vs GLIDE ? References: <35819A20 DOT 18349FFA AT hotmail DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: dip003-2.hamburg.netsurf.de Organization: iSC internet Service Center GmbH Lines: 26 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, as you said, only cards with the 3Dfx voodoo/voodoo Rush chipset support Glide. D3D is a general approach. Write one .EXE file, get acceleration on all machines. I own a Diamond Monster 3D II X100 (8 MB Voodoo2 board) which is awesome. The Voodoo chipset is very great and is greatly accepted. All my friends own a Voodoo board. Games such as Quake 2, Unreal or Motorhead look very great and they're very very fast even on my Pentium 233 w/ MMX. (Quake needs FPU). I strongly recommend writing apps for Glide since the SDK is also available for DOS (www.3dfx.com). If you want to do Direct3D, you have to get a Win32 compiler such as Microsofts Visual C++ 5 (I strongly recommend this one) Voodoo outposts are located at www.op3dfx.com www.voodooextreme.com and others. There are screen savers, VRML viewers, movie renderers (smooth full-screen videos, great!), WinAmp plugins, etc. out that support 3DFx. As I said before, have a look at Glide. There are over 3 million users that can't be wrong.. Dennis Voss