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Mail Archives: djgpp/1998/04/15/04:47:40

From: "Michael Morton" <mmorton AT home DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro texture question
Date: Wed, 15 Apr 1998 00:30:47 -0700
Organization: @Home Network
Lines: 18
Message-ID: <6h1noh$n4f$1@ha2.rdc1.az.home.com>
References: <3533FBD3 DOT 515FDFED AT cyberjunkie DOT com>
NNTP-Posting-Host: cx29086-a.phnx3.az.home.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I believe that Allegro does not (it self) support any of the 3D
rasterization routines in graphics modes higher than 8bpp.  But I believe
that there may be other libraries that do, and have function calls similar
to Allegro's.  You might want to check out Allegro's web page.
http://www.talula.demon.co.uk/allegro/index.html

Ajax wrote in message <3533FBD3 DOT 515FDFED AT cyberjunkie DOT com>...
>I  haven't successfuly mapped textures onto polygons in 16-bit 640x480
>mode. Can someone post the step-by-step procedure required to do this
>operation? FYI, I have intialized allegro, called set_color_depth(15),
>and set_gfx_mode() already and am using a double buffer to blit to the
>screen. The doumentation talks about 256 palletes but not the hi color
>modes. Any help is appreciated.
>
>Ajax
>


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