From: "Michael Morton" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro texture question Date: Wed, 15 Apr 1998 00:30:47 -0700 Organization: @Home Network Lines: 18 Message-ID: <6h1noh$n4f$1@ha2.rdc1.az.home.com> References: <3533FBD3 DOT 515FDFED AT cyberjunkie DOT com> NNTP-Posting-Host: cx29086-a.phnx3.az.home.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I believe that Allegro does not (it self) support any of the 3D rasterization routines in graphics modes higher than 8bpp. But I believe that there may be other libraries that do, and have function calls similar to Allegro's. You might want to check out Allegro's web page. http://www.talula.demon.co.uk/allegro/index.html Ajax wrote in message <3533FBD3 DOT 515FDFED AT cyberjunkie DOT com>... >I haven't successfuly mapped textures onto polygons in 16-bit 640x480 >mode. Can someone post the step-by-step procedure required to do this >operation? FYI, I have intialized allegro, called set_color_depth(15), >and set_gfx_mode() already and am using a double buffer to blit to the >screen. The doumentation talks about 256 palletes but not the hi color >modes. Any help is appreciated. > >Ajax >