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Mail Archives: djgpp/1998/04/03/01:46:06

From: dklorin AT mpx DOT com (Dynomite!)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Wolfenstein 3d
Date: Fri, 03 Apr 1998 05:34:03 GMT
Organization: Magna Data - Internet Solutions Provider
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To: djgpp AT delorie DOT com
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On Thu, 02 Apr 1998 02:44:32 -0500, Scott Warner
<swarnerx3 AT acadia DOT net> wrote:

>Then again, I could be wrong.  Is this true?
>
>Dynomite! wrote:
>> 
>> On Mon, 30 Mar 1998 18:03:28 -0500, Gosack
>> <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote:
>> 
>> >How do I port the Wolfenstein 16 bit borland code to djgpp?    `                                       Gosack
>> 
>> I am not a pro but I am sure that 16bit code needs to have all the
>> segmentation changed.  DJGPP is of course completely 32 bit protected
>> mode segments.


it's the assembly code that has old incompatible segments.  there is
heaps of assembly code in it.
produces such fast
results, why not use it all the time?  Why would I choose -O1 or -O2
over -O3?

Thanks.
-- 
Joe Wright               mailto:conserv3 AT infi DOT net
"All generalities are false, including this one."
            --- Bertrand Russell ---

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