From: dklorin AT mpx DOT com (Dynomite!) Newsgroups: comp.os.msdos.djgpp Subject: Re: Wolfenstein 3d Date: Fri, 03 Apr 1998 05:34:03 GMT Organization: Magna Data - Internet Solutions Provider Lines: 19 Message-ID: <35247450.4942284@news.magna.com.au> References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> <35218b6f DOT 4126845 AT news DOT magna DOT com DOT au> <352341E0 DOT 4079 AT acadia DOT net> NNTP-Posting-Host: saccess-09-063.magna.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Thu, 02 Apr 1998 02:44:32 -0500, Scott Warner wrote: >Then again, I could be wrong. Is this true? > >Dynomite! wrote: >> >> On Mon, 30 Mar 1998 18:03:28 -0500, Gosack >> wrote: >> >> >How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack >> >> I am not a pro but I am sure that 16bit code needs to have all the >> segmentation changed. DJGPP is of course completely 32 bit protected >> mode segments. it's the assembly code that has old incompatible segments. there is heaps of assembly code in it. produces such fast results, why not use it all the time? Why would I choose -O1 or -O2 over -O3? Thanks. -- Joe Wright mailto:conserv3 AT infi DOT net "All generalities are false, including this one." --- Bertrand Russell ---