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Mail Archives: djgpp/1998/04/01/21:05:29

Message-Id: <199804020204.DAA13555@sable.ox.ac.uk>
Comments: Authenticated sender is <mert0407 AT sable DOT ox DOT ac DOT uk>
From: George Foot <george DOT foot AT merton DOT oxford DOT ac DOT uk>
To: djgpp AT delorie DOT com
Date: Thu, 2 Apr 1998 03:03:22 +0000
MIME-Version: 1.0
Subject: ANN: Network game programming mailing list
Reply-to: george DOT foot AT merton DOT oxford DOT ac DOT uk
CC: allegro AT canvaslink DOT com

This announcement is sent to both the DJGPP and Allegro mailing
lists.  Please reply directly to me -- don't reply to either mailing 
list, and especially don't reply to both!

Tom Grandgent has kindly let me set up a network game programming
mailing list (netgame) on canvaslink.com.  Subscription instructions
are at the end of this message. 

The list exists for several purposes.  People who have discussed
network programming on the Allegro list now have a more appropriate
place.  There hasn't been much network discussion traffic on the
Allegro list, and I don't expect there to be a great deal on this
list either.  Having a dedicated list means that people can discuss
things at greater length without filling up uninterested people's
mailboxes.

People who write network games need to be able to find other people
willing to test their games -- testing network games without other
people's help is somewhat awkward.  If you help by testing other
people's games, they will help test yours.  This is something like
the purpose of the beta game testing groups that cropped up on the 
Allegro mailing list before, but network oriented.

A third reason for creating this list is that we need somewhere to 
discuss Libnet implementation issues; we have been doing this on IRC 
but this is expensive for me, and not many people are ever there at 
the same time.

The list is not Libnet-only, of course -- any network-related
discussion is on-topic.  Hopefully we can avoid topic-drift into
general game programming issues to a minimum.  There probably won't
be a large number of subscribers, so this shouldn't be a problem. 
Comments not relating to networking ("Wow!  Great game!", "How did
you do that neat graphic effect?", etc) should be sent to a more
appropriate place, of course, such as directly to the author.

Please don't post binaries to the list.  I can see no reason for 
doing this at all.

Messages from the netgame list will have "[net]" in their subject 
(just as Allegro list messages have "[AL]"); you can use this to 
filter for them.

There is no web page about the netgame list at present; one may be 
constructed shortly.

To subscribe to the netgame list, send an email to
listserv AT canvaslink DOT com with the following in the body:

subscribe netgame your_full_name

On subscription you'll be sent an acknowledgement with a more
detailed version of the charter.

Thanks for reading, more thanks if you join, and apologies for
crossposting this message between mailing lists if it is deemed
evil. Once again, if you need to reply please do so directly to me; 
don't send it to either mailing list.

-- 
george DOT foot AT merton DOT ox DOT ac DOT uk

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