Message-Id: <199804020204.DAA13555@sable.ox.ac.uk> Comments: Authenticated sender is From: George Foot To: djgpp AT delorie DOT com Date: Thu, 2 Apr 1998 03:03:22 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: ANN: Network game programming mailing list Reply-to: george DOT foot AT merton DOT oxford DOT ac DOT uk CC: allegro AT canvaslink DOT com Precedence: bulk This announcement is sent to both the DJGPP and Allegro mailing lists. Please reply directly to me -- don't reply to either mailing list, and especially don't reply to both! Tom Grandgent has kindly let me set up a network game programming mailing list (netgame) on canvaslink.com. Subscription instructions are at the end of this message. The list exists for several purposes. People who have discussed network programming on the Allegro list now have a more appropriate place. There hasn't been much network discussion traffic on the Allegro list, and I don't expect there to be a great deal on this list either. Having a dedicated list means that people can discuss things at greater length without filling up uninterested people's mailboxes. People who write network games need to be able to find other people willing to test their games -- testing network games without other people's help is somewhat awkward. If you help by testing other people's games, they will help test yours. This is something like the purpose of the beta game testing groups that cropped up on the Allegro mailing list before, but network oriented. A third reason for creating this list is that we need somewhere to discuss Libnet implementation issues; we have been doing this on IRC but this is expensive for me, and not many people are ever there at the same time. The list is not Libnet-only, of course -- any network-related discussion is on-topic. Hopefully we can avoid topic-drift into general game programming issues to a minimum. There probably won't be a large number of subscribers, so this shouldn't be a problem. Comments not relating to networking ("Wow! Great game!", "How did you do that neat graphic effect?", etc) should be sent to a more appropriate place, of course, such as directly to the author. Please don't post binaries to the list. I can see no reason for doing this at all. Messages from the netgame list will have "[net]" in their subject (just as Allegro list messages have "[AL]"); you can use this to filter for them. There is no web page about the netgame list at present; one may be constructed shortly. To subscribe to the netgame list, send an email to listserv AT canvaslink DOT com with the following in the body: subscribe netgame your_full_name On subscription you'll be sent an acknowledgement with a more detailed version of the charter. Thanks for reading, more thanks if you join, and apologies for crossposting this message between mailing lists if it is deemed evil. Once again, if you need to reply please do so directly to me; don't send it to either mailing list. -- george DOT foot AT merton DOT ox DOT ac DOT uk