Mail Archives: djgpp/1998/03/14/20:33:13
From: | "Helix" <maciek AT compmore DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Scrolling???
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Date: | 15 Mar 1998 00:56:49 GMT
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Organization: | Computers & More Inc.
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Lines: | 16
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Message-ID: | <01bd4fc8$b76efe40$2351dece@stachowiak>
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NNTP-Posting-Host: | port35.compmore.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I've reached a point in game development were I need the ability to scroll
the screen. Now normally I would simply redraw a different part of a bitmap
if the picture on the screen had to change. I have a problem in the sense
that I have to redraw a large number of bitmaps, which flickers and slows
down the game.
What I would like ultimatly is a way of blitting the screen including areas
not on the screen at that particular time into a large bitmap that I can
the manipulate.
If anyone has a better (meaning easier and faster) way of scrolling I would
really appreciate it. Sample code would be especially nice.
maciek AT compmore DOT net
THANKS
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