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Mail Archives: djgpp/1998/01/25/17:45:40

From: SPAMGUARDriker AT pipcom DOT com (Matt Riker)
Newsgroups: comp.os.msdos.djgpp
Subject: Tiles, Sprites, and Scrolling
Date: Sun, 25 Jan 1998 16:52:58 -0500
Organization: Riker Software
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Message-ID: <MPG.f357e4616e94b8f9896b3@news>
Reply-To: SPAMGUARDriker AT pipcom DOT com
NNTP-Posting-Host: 207.61.241.118
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm working on a program that operates like the old Final Fantasy games.  
ie. Tile-based map, with sprites that move around on the screen.

I'm between beginner and intermediate, programming-wise, but am more-or-
less an amateur at game programming.  I've got the input routines 
covered.  I'm using Mappy v0.33 to make my maps.

I'm a little foggy (okay, completely clueless) as to how to put it all 
together.  I'm not positive how to integrate Mappy's maps into my code, 
so that I can put a sprite on the screen and move it around on the map.

To show how much of a beginner I am, here's how far I've come.  I can 
draw a circle on the screen, and move it around using vsync and memory 
buffering.  That's pretty much it :)

So basically, I want to put a map on the screen, and move the circle 
around the tiles.  I don't even want to think about scrolling yet :)

Thanks!

____________________________
Matt Riker
SPAMGUARDriker AT pipcom DOT com
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