From: SPAMGUARDriker AT pipcom DOT com (Matt Riker) Newsgroups: comp.os.msdos.djgpp Subject: Tiles, Sprites, and Scrolling Date: Sun, 25 Jan 1998 16:52:58 -0500 Organization: Riker Software Lines: 25 Message-ID: Reply-To: SPAMGUARDriker AT pipcom DOT com NNTP-Posting-Host: 207.61.241.118 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm working on a program that operates like the old Final Fantasy games. ie. Tile-based map, with sprites that move around on the screen. I'm between beginner and intermediate, programming-wise, but am more-or- less an amateur at game programming. I've got the input routines covered. I'm using Mappy v0.33 to make my maps. I'm a little foggy (okay, completely clueless) as to how to put it all together. I'm not positive how to integrate Mappy's maps into my code, so that I can put a sprite on the screen and move it around on the map. To show how much of a beginner I am, here's how far I've come. I can draw a circle on the screen, and move it around using vsync and memory buffering. That's pretty much it :) So basically, I want to put a map on the screen, and move the circle around the tiles. I don't even want to think about scrolling yet :) Thanks! ____________________________ Matt Riker SPAMGUARDriker AT pipcom DOT com *** Remove SPAMGUARD *** *** when replying! ***