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Mail Archives: djgpp/1998/01/13/22:02:05

From: <o_marciano AT ibm DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Tile-based map question...... for use with Allegro
Date: Tue, 13 Jan 1998 21:46:58 -0500
Lines: 19
NNTP-Posting-Host: 129.37.112.85
Message-ID: <34bc2752.0@news1.ibm.net>
Organization: IBM.NET
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Im am trying to create a tile based game. I am planning on using a 640x480
resolution with a 1024x1024 virutual screen. I will scroll using the mouse.
Even with the 1024x1024 virtual screen, that really doesnt give that much
room to scroll around.

Recall games such as Civ2, Warcraft, CC. This games have maps that are more
than 3-4 times the size of the physical screen (whatever the resolution may
be). Is there some other scrolling/virtual screen technique that they are
using to accomplish this. Or is it possible that they are using a resolution
lower 640x480 (it doesnt seem that this is the case because everything looks
to clear to be using a resolution such as 320x200)

If anyone has any knowledge on this or any suggestions at all please e-mail
to melvins9 AT aol DOT com, as post them here as well for the rest of the public to
see.

Thanks for any responses in advance.


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