From: Newsgroups: comp.os.msdos.djgpp Subject: Tile-based map question...... for use with Allegro Date: Tue, 13 Jan 1998 21:46:58 -0500 Lines: 19 NNTP-Posting-Host: 129.37.112.85 Message-ID: <34bc2752.0@news1.ibm.net> Organization: IBM.NET To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Im am trying to create a tile based game. I am planning on using a 640x480 resolution with a 1024x1024 virutual screen. I will scroll using the mouse. Even with the 1024x1024 virtual screen, that really doesnt give that much room to scroll around. Recall games such as Civ2, Warcraft, CC. This games have maps that are more than 3-4 times the size of the physical screen (whatever the resolution may be). Is there some other scrolling/virtual screen technique that they are using to accomplish this. Or is it possible that they are using a resolution lower 640x480 (it doesnt seem that this is the case because everything looks to clear to be using a resolution such as 320x200) If anyone has any knowledge on this or any suggestions at all please e-mail to melvins9 AT aol DOT com, as post them here as well for the rest of the public to see. Thanks for any responses in advance.