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Mail Archives: djgpp/1998/01/09/04:03:23

From: qball1723 AT aol DOT com (QBall1723)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: keyboard handlers
Date: 9 Jan 1998 08:47:55 GMT
Lines: 33
Message-ID: <19980109084701.DAA03607@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com
Organization: AOL http://www.aol.com
References: <68729j$fj9$1 AT newsfep4 DOT sprintmail DOT com>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>
>I'm pretty new at game programming in general, so I have MANY
>newbie-like questions.  So far, I've been using int 16h's functions to
>get my keyboard input.  Then I heard that I should write my own keyboard
>handler instead of the BIOS functions.  I read the article on keyboards
>in the PCGPE, and it says something about an interrupt 9 being
>generated.  What the hell does this mean, and how can I check for an
>interrupt 9?  I suppose I need to learn more about how a computer's
>insides work, so is there I web site(s) where I can learn so?
>
>
>

You can find input tutorials (w/ int9h for keyboard handling) at GPMega

     http://www.perplexed.com/GPMega

Look in the DJGPP section....

According to a programming buddy Dhonn:

http://xoom.com/dhonn

he says int16h is a "higher level" keyboard interrupt (like kbhit() )
and he swears by int9h....

me - I use what works... and that's int9h... it's all I've ever used since I
got into game programming w/ Andre' Lamothe's books...


Jim the loiterer (wannabe PC game/graphics developer)
http://members.aol.com/qball1723/index.htm
[please don't hate me because I pay too much for poor internet service!!]

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