From: qball1723 AT aol DOT com (QBall1723) Newsgroups: comp.os.msdos.djgpp Subject: Re: keyboard handlers Date: 9 Jan 1998 08:47:55 GMT Lines: 33 Message-ID: <19980109084701.DAA03607@ladder01.news.aol.com> NNTP-Posting-Host: ladder01.news.aol.com Organization: AOL http://www.aol.com References: <68729j$fj9$1 AT newsfep4 DOT sprintmail DOT com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >I'm pretty new at game programming in general, so I have MANY >newbie-like questions. So far, I've been using int 16h's functions to >get my keyboard input. Then I heard that I should write my own keyboard >handler instead of the BIOS functions. I read the article on keyboards >in the PCGPE, and it says something about an interrupt 9 being >generated. What the hell does this mean, and how can I check for an >interrupt 9? I suppose I need to learn more about how a computer's >insides work, so is there I web site(s) where I can learn so? > > > You can find input tutorials (w/ int9h for keyboard handling) at GPMega http://www.perplexed.com/GPMega Look in the DJGPP section.... According to a programming buddy Dhonn: http://xoom.com/dhonn he says int16h is a "higher level" keyboard interrupt (like kbhit() ) and he swears by int9h.... me - I use what works... and that's int9h... it's all I've ever used since I got into game programming w/ Andre' Lamothe's books... Jim the loiterer (wannabe PC game/graphics developer) http://members.aol.com/qball1723/index.htm [please don't hate me because I pay too much for poor internet service!!]