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Mail Archives: djgpp/1997/12/13/15:10:43

Message-Id: <3.0.32.19971212235412.0069a9c4@195.53.80.2>
Date: Sat, 13 Dec 1997 21:08:07 +0100
To: "mussepigg" <jeesus AT hotmail DOT com>, djgpp AT delorie DOT com
From: Jose Luis Perandones Colino <joepc AT writeme DOT com>
Subject: Re: loading code..
Mime-Version: 1.0

At 05:37 11/12/97 GMT, mussepigg wrote:
>I don't know if this would be DJGPP specific question, but..
>
>What would be the best way to load code from a datafile with DJGPP?
>I'm thinking about starting to program a game, and I wanted to make a
>really flexible engine which would be able to load code for enemies from a
>datafile.. So I could easily change old- or add new code..
>
>mussepigg, <jeesus AT hotmail DOT com>
>
Use dlx (in djgpp distribution sites in v2tk dir), or a scriping language
(as 4tH in http://http://visitweb.com/hansoft).

--
Jose Luis Perandones Colino
mailto:joepc AT writeme DOT com
ICQ: 5209447
EmuWorks - http://www.geocities.com/SiliconValley/Bay/9494
La Bañeza - Leon - Spain

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