Message-Id: <3.0.32.19971212235412.0069a9c4@195.53.80.2> Date: Sat, 13 Dec 1997 21:08:07 +0100 To: "mussepigg" , djgpp AT delorie DOT com From: Jose Luis Perandones Colino Subject: Re: loading code.. Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Precedence: bulk At 05:37 11/12/97 GMT, mussepigg wrote: >I don't know if this would be DJGPP specific question, but.. > >What would be the best way to load code from a datafile with DJGPP? >I'm thinking about starting to program a game, and I wanted to make a >really flexible engine which would be able to load code for enemies from a >datafile.. So I could easily change old- or add new code.. > >mussepigg, > Use dlx (in djgpp distribution sites in v2tk dir), or a scriping language (as 4tH in http://http://visitweb.com/hansoft). -- Jose Luis Perandones Colino mailto:joepc AT writeme DOT com ICQ: 5209447 EmuWorks - http://www.geocities.com/SiliconValley/Bay/9494 La Baņeza - Leon - Spain