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Mail Archives: djgpp/1997/06/03/19:05:09

Date: Tue, 3 Jun 1997 18:01:50 -0500 (CDT)
From: Adam <adalee AT sendit DOT sendit DOT nodak DOT edu>
To: Adrian Oboroc <oboroc AT usm DOT md>
cc: Mark T Logan <fwec AT juno DOT com>, djgpp AT delorie DOT com
Subject: Re: Quake vs. Demos
In-Reply-To: <Pine.BSF.3.95q.970603140615.3499A-100000@usm.md>
Message-ID: <Pine.OSF.3.95.970603175835.7642C-100000@sendit.sendit.NoDak.edu>
MIME-Version: 1.0

> C++ in comparision with C is just like a car in comparision with bicicle.
> You can travel with bicicle a lot, more then that: it's a kind of sport.
> But still car is more comfortable and efficient. Do you think that RHIDE,
> OS/2 WARP and Cubic Player are low-quality products? All of them
> heavily used C++. 
> Ofcouse everything that was doned in C++ could be doned in C, but is will
> take a lot of time. Probably everyone will agree that Shawn Hargreaves is
> a very skilled "vanila" C coder. Try to ask him that he thinks about C and
> C++.

I don't see any real greatness to RHIDE, I didn't like it much at all in
fact, but that's probably just because it was developed independently of
the compiler as opposed to BC 3.1 which I was used to.

As for CP and OS/2, the parts about these programs that amaze me are their
speed.  The fastest and most important parts of boths of these programs
were written in ASM...  Read CP.DOC...  Also, CP isn't that great.  It
does some neat stuff, but I have a few XMs that I've written that use a
lot of filtersweeps, panning envelopes and effects on a lot of channels
and this actually brings CP to a near-standstill whereas other players
handle it no problem.
  
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  | "If you can't take the heat, don't burn down the kitchen." -- Pyro(me) |
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