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Mail Archives: djgpp/1997/05/31/16:21:00

To: bryan DOT murphy AT hcst DOT com
Cc: djgpp AT delorie DOT com
Subject: Re: Quake vs. Demos
Message-ID: <19970531.161710.7119.1.fwec@juno.com>
References: <c=US%a=_%p=Hassler_Communic%l=DAISY-970531181543Z-332 AT daisy DOT hcst DOT com>
From: fwec AT juno DOT com (Mark T Logan)
Date: Sat, 31 May 1997 16:17:03 EDT

I'm really catching hell for that post.  Oh well, read on.


On Sat, 31 May 1997 14:15:43 -0400 Bryan Murphy <bryan DOT murphy AT hcst DOT com>
writes:
>No matter
>how crappy your guitar is, if your a good player you can make it
>sound great.

Case in point:  Jimi Hendrix bought his first guitar for something like
30$
at a pawn shop.  Meanwhile, Billy Corgon probably paid a couple hundred.
(note:  do not start music war.  this is only my personal opinion)

>What is wrong with doing Procedural oriented programming in C++?
>Nothing.  All C++ is is an extension to C that supports OO 
>conventions.
>You are not forced to use them.  Usually it's not worth it to do it in
>C++ because you get extra portability by doing it in C, but there 
>really
>is no loss by doing it in C++.  In fact, if you ask me you gain from 
>it
>becaues of C++'s stricter typecasting and extra features.

Okay, I was way hasty on this one too.  What I meant to say is that if
you
code a game with classes and inheritance and such, you may not have the
best experience.  This is not to say that it is not possible, it just
isn't something
that I would do.

>If Einstein can understand Relativity, we can understand some large
>projects now and then, and somebody out there can understand a lot
>more than the average person.

Good point.

fwec AT juno DOT com

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