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Mail Archives: djgpp/1997/05/24/20:18:05

From: SpankE <dingfam AT imag DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No.
Date: Sat, 24 May 1997 14:34:52 -0700
Organization: Cyberion Networking Corp.
Lines: 14
Message-ID: <33875EFC.2306@imag.net>
References: <199705232152 DOT QAA08574 AT rrnet DOT com>
Reply-To: dingfam AT imag DOT net
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

El Guapo Grande del Fuego wrote:
> 
> I'm sorry, but I'd have to say no on this one...  Allegro has rather slow
> 3D routines if you ask me...  Now, if you look at something like Plush3D
> by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast
> enough.
> 
> Allegro's routines are decent, but they definitely need optimization...  When
> you look at the 3D routines, they're all in C, probably not a good thing :)
> 
Carmack and Abrash both state that Quake was written in 100% ANSI C
aswell.

chris

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