From: SpankE Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. Date: Sat, 24 May 1997 14:34:52 -0700 Organization: Cyberion Networking Corp. Lines: 14 Message-ID: <33875EFC.2306@imag.net> References: <199705232152 DOT QAA08574 AT rrnet DOT com> Reply-To: dingfam AT imag DOT net NNTP-Posting-Host: hostb80.imag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk El Guapo Grande del Fuego wrote: > > I'm sorry, but I'd have to say no on this one... Allegro has rather slow > 3D routines if you ask me... Now, if you look at something like Plush3D > by Justin Frankel (http://nullsoft.home.ml.org), that'd probably be fast > enough. > > Allegro's routines are decent, but they definitely need optimization... When > you look at the 3D routines, they're all in C, probably not a good thing :) > Carmack and Abrash both state that Quake was written in 100% ANSI C aswell. chris