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Mail Archives: djgpp/1997/05/23/22:34:18

From: mert0407 AT sable DOT ox DOT ac DOT uk (George Foot)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake and Allegro
Date: 23 May 1997 19:02:08 GMT
Organization: Oxford University, England
Lines: 16
Message-ID: <5m4pjg$6v2@news.ox.ac.uk>
References: <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> <3385baaf DOT 5308416 AT news DOT softcom DOT net>
NNTP-Posting-Host: sable.ox.ac.uk
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Nathan Thompson (apothegm AT softcom DOT net) wrote:
: >> > id software did not use allegro. All of there code is their own i think
: You know, this begs the question: /Could/ Allegro have been used to
: make a Quake-alike game?  I haven't heard of any Quake clones coming
: out under the GPL, but are Allegro's graphic routines (the 3D routines
: in particular) fast enough to handle a Quake environment?  I'd like to
: think they are...

Michael Abrash said he was impressed; there's a link on the Allegro
homepage to some rendering system he wrote using it IIRC.

-- 
George Foot <mert0407 AT sable DOT ox DOT ac DOT uk>
Merton College, Oxford

What's the wizard's password for? (dunnet)

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