From: mert0407 AT sable DOT ox DOT ac DOT uk (George Foot) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake and Allegro Date: 23 May 1997 19:02:08 GMT Organization: Oxford University, England Lines: 16 Message-ID: <5m4pjg$6v2@news.ox.ac.uk> References: <199705230009 DOT KAA28902 AT solwarra DOT gbrmpa DOT gov DOT au> <3385baaf DOT 5308416 AT news DOT softcom DOT net> NNTP-Posting-Host: sable.ox.ac.uk To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Nathan Thompson (apothegm AT softcom DOT net) wrote: : >> > id software did not use allegro. All of there code is their own i think : You know, this begs the question: /Could/ Allegro have been used to : make a Quake-alike game? I haven't heard of any Quake clones coming : out under the GPL, but are Allegro's graphic routines (the 3D routines : in particular) fast enough to handle a Quake environment? I'd like to : think they are... Michael Abrash said he was impressed; there's a link on the Allegro homepage to some rendering system he wrote using it IIRC. -- George Foot Merton College, Oxford What's the wizard's password for? (dunnet)