www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/05/20/18:33:45

Date: Tue, 20 May 1997 15:28:23 -0700 (PDT)
From: KaRNaGE <dlydiard AT linknet DOT kitsap DOT lib DOT wa DOT us>
To: Dj Delorie <djgpp AT delorie DOT com>
Subject: Re: How fast can you get in 640x480? (allegro)
Message-ID: <Pine.GSO.3.96.970520151352.6152A-100000@linknet.kitsap.lib.wa.us>
MIME-Version: 1.0


i get about 38 FPS in 640x480x256 using allegro...this is for my 3d
engine...since the FPS matters on what kind of mesh i load..the FPS can
vary...but 38 FPS is for a torus (400 faces, 200 vertices) using gouraud
shading, with light sourceing...so i'm calculating alot of stuff...i'm
using a Pentium pro-200....but your FPS isn't bad..i can't remember
where i heard it, but i heard that the eye can only see like 18 FPS or
something like that (i think it's higher, but that's what i read)....have
you tried using dirty rectangles?...it depends on what your displaying
every frame, but it might speed things up....


>Greetings.
>
>I am working on a birds eye view type crpg, ala final fantasy.
>I am trying to get it to work in 640x480x256 using allegro.  I
>have had very little success so far.  the fastest I can get is
>about 18-20 fps.  I am just wondering if my code is stupid, and
>I should keep trying, or if you can't really get that fast in 640x480.


- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019