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Mail Archives: djgpp/1997/04/24/03:34:30

From: quacci AT vera DOT com (jon)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Graphics
Date: Thu, 24 Apr 1997 03:19:06 GMT
Organization: Yale University
Lines: 21
Message-ID: <335ecf98.13950107@news.cis.yale.edu>
References: <01bc5021$0222a8e0$0f866fc6 AT stilwelakirtland DOT cc DOT mi DOT us>
NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On 23 Apr 97 20:13:40 GMT, "Adam Stilwell"
<stilwela AT k2 DOT kirtland DOT cc DOT mi DOT us> wrote:

>I'm new at programming in DJGPP and C++ as well. I would like to make a
>CRPG but I am having trouble creating graphic tiles and the like with
>DJGPP. Can anyone give me some help with graphics in DJGPP? Thanks
>
>Adam Stilwell
>captain DOT adam AT star-trek DOT com
>http://www.geocities.com/SiliconValley/Pines/9715

Maybe what you want is Sword? Go to the usual DJGPP sites and look up
sword- it has all sorts of graphical interfacing solutions, including
fonts and pretty windows and menus, etc.

Perhaps that isn't what you are asking about. I assume you already
know about the main graphics/game libraries out there- Jlib is a
favorite of mine, because it ports to the other major compilers
(including Watcom). That is a real plus. And then of course the
ubiquitous Allegro that DJGPP users swear by. Both are great, both
give you source.

- Raw text -


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