From: quacci AT vera DOT com (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: Graphics Date: Thu, 24 Apr 1997 03:19:06 GMT Organization: Yale University Lines: 21 Message-ID: <335ecf98.13950107@news.cis.yale.edu> References: <01bc5021$0222a8e0$0f866fc6 AT stilwelakirtland DOT cc DOT mi DOT us> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 23 Apr 97 20:13:40 GMT, "Adam Stilwell" wrote: >I'm new at programming in DJGPP and C++ as well. I would like to make a >CRPG but I am having trouble creating graphic tiles and the like with >DJGPP. Can anyone give me some help with graphics in DJGPP? Thanks > >Adam Stilwell >captain DOT adam AT star-trek DOT com >http://www.geocities.com/SiliconValley/Pines/9715 Maybe what you want is Sword? Go to the usual DJGPP sites and look up sword- it has all sorts of graphical interfacing solutions, including fonts and pretty windows and menus, etc. Perhaps that isn't what you are asking about. I assume you already know about the main graphics/game libraries out there- Jlib is a favorite of mine, because it ports to the other major compilers (including Watcom). That is a real plus. And then of course the ubiquitous Allegro that DJGPP users swear by. Both are great, both give you source.