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Mail Archives: djgpp/1997/04/21/08:12:17

From: jb3207 AT eclipse DOT co DOT uk (Jason Barstow)
Newsgroups: comp.os.msdos.djgpp
Subject: DJGPP OS Compatability WAS:detecting dpmi
Date: Mon, 21 Apr 1997 11:22:38 GMT
Organization: Jabber Interactive
Message-ID: <5jfilc$p5h@news.cableinet.net>
References: <5je6kq$ff9$1 AT thor DOT atcon DOT com> <3359D789 DOT 3623 AT NO DOT SPAM DOT cs DOT com>
Reply-To: jb3207 AT eclipse DOT co DOT uk
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

"John M. Aldrich" <fighteer AT NO DOT SPAM DOT cs DOT com> wrote:

>SteelGolem wrote:
>> i want to write apps that will run in both win95 and dos

>CUT
>What this means is that DJGPP programs will
>work under MS-DOS, Windows 3.1, Windows 95, Windows/NT, OS/2 Warp,
>Linux, and nearly every other PC operating system without you needing to
>do a thing.

I wondered if anyone out there had any personal experiences of difficulties
running their app in any of these OSs.
I'm currently working on a game (like many people I think). This does all the
usual stuff - hooks keyboard interrupt; uses VESA1.2/2.0; does sound via
Soundblaster; uses NEARPTRS (optional).

I think I can claim MS-DOS(obviously), Win3.1 and Win95 compatability, but 
given all the lowlevel stuff I'm not sure about OS/2Warp, WinNT or Linux.

Anyone care to comment?

Bye,
Jason.




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