From: jb3207 AT eclipse DOT co DOT uk (Jason Barstow) Newsgroups: comp.os.msdos.djgpp Subject: DJGPP OS Compatability WAS:detecting dpmi Date: Mon, 21 Apr 1997 11:22:38 GMT Organization: Jabber Interactive Message-ID: <5jfilc$p5h@news.cableinet.net> References: <5je6kq$ff9$1 AT thor DOT atcon DOT com> <3359D789 DOT 3623 AT NO DOT SPAM DOT cs DOT com> Reply-To: jb3207 AT eclipse DOT co DOT uk NNTP-Posting-Host: p2.callisto.eclipse.co.uk Lines: 29 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk "John M. Aldrich" wrote: >SteelGolem wrote: >> i want to write apps that will run in both win95 and dos >CUT >What this means is that DJGPP programs will >work under MS-DOS, Windows 3.1, Windows 95, Windows/NT, OS/2 Warp, >Linux, and nearly every other PC operating system without you needing to >do a thing. I wondered if anyone out there had any personal experiences of difficulties running their app in any of these OSs. I'm currently working on a game (like many people I think). This does all the usual stuff - hooks keyboard interrupt; uses VESA1.2/2.0; does sound via Soundblaster; uses NEARPTRS (optional). I think I can claim MS-DOS(obviously), Win3.1 and Win95 compatability, but given all the lowlevel stuff I'm not sure about OS/2Warp, WinNT or Linux. Anyone care to comment? Bye, Jason.