www.delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/03/21/16:09:38

From: (jon)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3d Engine
Date: Wed, 19 Mar 1997 05:08:57 GMT
Organization: Yale University
Lines: 29
Message-ID: <332f71e4.20458683@news.cis.yale.edu>
References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <332F3376 DOT 6C1E AT tc DOT umn DOT edu>
NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Tue, 18 Mar 1997 18:29:42 -0600, Jawed Karim <kari0022 AT tc DOT umn DOT edu>
wrote:

>jon wrote:
>
>> And on the second matter, there is a great Watcom-compiled heightfield
>> rendering demo that I'm hoping to see someone with ability port- you
>> can find it at:
>> 
>> http://www.egerter.com/es/engines.html
>> 
>> This one is looks very much like the Comanche game engine.
>
>No offense, but this is utterly useless crap. It's based on a lib
>that is sold (not free). Such useless code shouldn't even be out there,
>unless the author releases the lib's code as well.

Well, one man's useless is another's useful... I learned something
about this sort of rendering from looking at his code, even without
the lib's source.

But thanks to a response in this thread I was able to find a DJGPP
port of this exact engine. It uses Jonathan Griffiths' excellent Jlib
library, and Jonathan does provide source for his lib.

If you are interested, go to:
ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/

File is called hgtf_1-0.zip, and Jonathan's lib is there too.

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019