From: (jon) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3d Engine Date: Wed, 19 Mar 1997 05:08:57 GMT Organization: Yale University Lines: 29 Message-ID: <332f71e4.20458683@news.cis.yale.edu> References: <332B95CF DOT 276F AT postoffice DOT worldnet DOT att DOT net> <19970316 DOT 130737 DOT 4935 DOT 1 DOT chambersb AT juno DOT com> <332c9929 DOT 31474189 AT news DOT cis DOT yale DOT edu> <332F3376 DOT 6C1E AT tc DOT umn DOT edu> NNTP-Posting-Host: slip-ppp-node-02.cs.yale.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Tue, 18 Mar 1997 18:29:42 -0600, Jawed Karim wrote: >jon wrote: > >> And on the second matter, there is a great Watcom-compiled heightfield >> rendering demo that I'm hoping to see someone with ability port- you >> can find it at: >> >> http://www.egerter.com/es/engines.html >> >> This one is looks very much like the Comanche game engine. > >No offense, but this is utterly useless crap. It's based on a lib >that is sold (not free). Such useless code shouldn't even be out there, >unless the author releases the lib's code as well. Well, one man's useless is another's useful... I learned something about this sort of rendering from looking at his code, even without the lib's source. But thanks to a response in this thread I was able to find a DJGPP port of this exact engine. It uses Jonathan Griffiths' excellent Jlib library, and Jonathan does provide source for his lib. If you are interested, go to: ftp://x2ftp.oulu.fi/pub/msdos/programming/djgpp2/ File is called hgtf_1-0.zip, and Jonathan's lib is there too.