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Mail Archives: djgpp/1997/03/03/20:49:13

From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller)
Message-Id: <199703040139.LAA10259@solwarra.gbrmpa.gov.au>
Subject: Re: DirectX ----> OpenGL
To: r DOT humphris AT indigo-avs DOT com (Robert Humphris)
Date: Tue, 4 Mar 1997 11:39:58 +1000 (EST)
Cc: djgpp AT delorie DOT com
In-Reply-To: <c=GB%a=_%p=Indigo_Active_Vi%l=CRIANLARICH-970303121134Z-22@crianlarich.Indigo> from "Robert Humphris" at Mar 3, 97 12:11:33 pm

> I read that many of the major games companies are turning away from
> DirectX in their droves and moving
> over to SGI's OpenGL api.  I know that this api has been knocking about
> on Linux for some time has any one 
> tried it with DJGPP?  Is it probable that it will port easily with
> DJGPP?  Is it worth doing or should I stay
> with the mighty Allegro?

If your going to do it, do it so that I can port easily... :)  One company
I work for just moved (about 2 hours ago... :) to OpenGL (CosmoGL) from
Direct3D simply because D3D sux big time! I would be happy to help (in
minor ways) to port the code to DJGPP. But remember you will have to 
consider a lot things before you start:
	What graphics standard are you going to use?
	LFB VBE 2.0 only?
	What resolutions are you going to support?
	Are you going to build a hardware accelerator list?
	Keep everything in software?
	Are you going to base code everything yourself, or use a
		sub-library such as Allegro?
	Is the code going to run in a windowed environment? (custom?)
	Or full screen resolutions only?

I could go on forever... :)  But I would _definately_ support and help
on a DOS based port of OpenGL for DJGPP...

Leathal.

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