Mail Archives: djgpp/1997/03/03/20:49:13
> I read that many of the major games companies are turning away from
> DirectX in their droves and moving
> over to SGI's OpenGL api. I know that this api has been knocking about
> on Linux for some time has any one
> tried it with DJGPP? Is it probable that it will port easily with
> DJGPP? Is it worth doing or should I stay
> with the mighty Allegro?
If your going to do it, do it so that I can port easily... :) One company
I work for just moved (about 2 hours ago... :) to OpenGL (CosmoGL) from
Direct3D simply because D3D sux big time! I would be happy to help (in
minor ways) to port the code to DJGPP. But remember you will have to
consider a lot things before you start:
What graphics standard are you going to use?
LFB VBE 2.0 only?
What resolutions are you going to support?
Are you going to build a hardware accelerator list?
Keep everything in software?
Are you going to base code everything yourself, or use a
sub-library such as Allegro?
Is the code going to run in a windowed environment? (custom?)
Or full screen resolutions only?
I could go on forever... :) But I would _definately_ support and help
on a DOS based port of OpenGL for DJGPP...
Leathal.
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