From: leathm AT solwarra DOT gbrmpa DOT gov DOT au (Leath Muller) Message-Id: <199703040139.LAA10259@solwarra.gbrmpa.gov.au> Subject: Re: DirectX ----> OpenGL To: r DOT humphris AT indigo-avs DOT com (Robert Humphris) Date: Tue, 4 Mar 1997 11:39:58 +1000 (EST) Cc: djgpp AT delorie DOT com In-Reply-To: from "Robert Humphris" at Mar 3, 97 12:11:33 pm Content-Type: text > I read that many of the major games companies are turning away from > DirectX in their droves and moving > over to SGI's OpenGL api. I know that this api has been knocking about > on Linux for some time has any one > tried it with DJGPP? Is it probable that it will port easily with > DJGPP? Is it worth doing or should I stay > with the mighty Allegro? If your going to do it, do it so that I can port easily... :) One company I work for just moved (about 2 hours ago... :) to OpenGL (CosmoGL) from Direct3D simply because D3D sux big time! I would be happy to help (in minor ways) to port the code to DJGPP. But remember you will have to consider a lot things before you start: What graphics standard are you going to use? LFB VBE 2.0 only? What resolutions are you going to support? Are you going to build a hardware accelerator list? Keep everything in software? Are you going to base code everything yourself, or use a sub-library such as Allegro? Is the code going to run in a windowed environment? (custom?) Or full screen resolutions only? I could go on forever... :) But I would _definately_ support and help on a DOS based port of OpenGL for DJGPP... Leathal.