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Mail Archives: djgpp/1997/02/28/11:44:31

Newsgroups: comp.os.msdos.djgpp
Subject: Pointers
Message-ID: <3316AF0C.72DB@redestb.es>
From: Jorge Fernandez Suarez <cascoscuro AT redestb DOT es>
Date: Fri, 28 Feb 1997 11:12:15 +0100
Reply-To: cascoscuro AT redestb DOT es
Organization: Universidad de Oviedo
Nntp-Posting-Host: pcsig4.etsimo.uniovi.es
MIME-Version: 1.0
Lines: 20
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hello:

	I want to do one thing with pointers and I don't know
how to do it, I read some faqs but still I don't see it clear...

the problem it's after setup the VESA linear framebuffer, with
the physical mapping functions, they return to me the selector
and offset of the framebuffer, wich I can modify with _farpokeb
function or using assembler... but I don't want to access to it
with this poke functions, I want to use it like a tipical pointer
in this way:
	linear[pos]= xxxx;
... because I think that access with farpoke function makes my code
too cryptic...

Some ideas?

thanx
	Jorge

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