Mail Archives: djgpp/1997/02/28/11:44:31
Newsgroups: | comp.os.msdos.djgpp
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Subject: | Pointers
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Message-ID: | <3316AF0C.72DB@redestb.es>
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From: | Jorge Fernandez Suarez <cascoscuro AT redestb DOT es>
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Date: | Fri, 28 Feb 1997 11:12:15 +0100
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Reply-To: | cascoscuro AT redestb DOT es
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Organization: | Universidad de Oviedo
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Nntp-Posting-Host: | pcsig4.etsimo.uniovi.es
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MIME-Version: | 1.0
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Lines: | 20
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hello:
I want to do one thing with pointers and I don't know
how to do it, I read some faqs but still I don't see it clear...
the problem it's after setup the VESA linear framebuffer, with
the physical mapping functions, they return to me the selector
and offset of the framebuffer, wich I can modify with _farpokeb
function or using assembler... but I don't want to access to it
with this poke functions, I want to use it like a tipical pointer
in this way:
linear[pos]= xxxx;
... because I think that access with farpoke function makes my code
too cryptic...
Some ideas?
thanx
Jorge
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