Newsgroups: comp.os.msdos.djgpp Subject: Pointers Message-ID: <3316AF0C.72DB@redestb.es> From: Jorge Fernandez Suarez Date: Fri, 28 Feb 1997 11:12:15 +0100 Reply-To: cascoscuro AT redestb DOT es Organization: Universidad de Oviedo Nntp-Posting-Host: pcsig4.etsimo.uniovi.es MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 20 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Hello: I want to do one thing with pointers and I don't know how to do it, I read some faqs but still I don't see it clear... the problem it's after setup the VESA linear framebuffer, with the physical mapping functions, they return to me the selector and offset of the framebuffer, wich I can modify with _farpokeb function or using assembler... but I don't want to access to it with this poke functions, I want to use it like a tipical pointer in this way: linear[pos]= xxxx; ... because I think that access with farpoke function makes my code too cryptic... Some ideas? thanx Jorge