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Mail Archives: djgpp/1997/02/23/08:54:54

To: gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk
Cc: djgpp AT delorie DOT com
Subject: Xenowars (was war2 hack)
Message-ID: <19970223.085416.7543.1.fwec@juno.com>
References: <330e5c95 DOT 8824140 AT news DOT demon DOT co DOT uk>
<5eomgv$bsa AT news DOT ox DOT ac DOT uk>
From: fwec AT juno DOT com (Mark T Logan)
Date: Sun, 23 Feb 1997 08:47:24 EST

Xenowars sounds really cool!

By `upgradeable' AI, I assume you mean that all the AI code
will be put in ordinary text files, much like Duke Nukem 3d's 
CON files.  If I assumed wrong, please correct me.  If this is
how you plan to do it, it would allow for an enormous amount
of strategy in the game.  Players could write new routines for
their units, and when they face off, the battles wouldn't be quite 
as much a matter of who has a bigger army, but who has the 
more intelligent units.  (at this point I could drone on about all
sorts of cool things you could do, but I won't)

I suppose that if you use the CON file approach, you will need
a new language specification.  It would be silly to write a full 
fledged C parser.

Good luck

-Fwec

P.S.  I somehow managed to delete your previous posting about
Xenowars, and no I don't have the URL that you gave.  Could you
repost it?

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