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Mail Archives: djgpp/1997/02/23/03:28:35

From: nikki AT gameboutique DOT co (nikki)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: directx? for djgpp (sort of :)
Date: 23 Feb 1997 07:31:05 GMT
Organization: GameBoutique Ltd.
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<5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio>
<330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> There are DOS programs that can use special 3d hardware functions, but 
> they only work with a certain card, or certain cards with the same chip. 
> One of my friends had a 3d Blaster, and the games with it were awesome, 
> but they only worked on a 3d blaster. How would you go about getting a 
> sdk or something from, say, Diamond or Matrox so you can do accelerated 
> DOS games??

well it's the chip manufacturers rather than the board manufacturers who are
happy to give out details. this means the programming interface isn't
alsways quite how it was intended of course, but s3 were quite happy to
provide me with info when i asked them. you have to sign this document that
says you aren't a hardware manufacturer and gonna nik all their ideas, but
that's only fair afterall. as long as it's for programming purposes they're
happy to help. i haven't asked after the 3d boards yet because the features
are so radically different between boards currently. supporting anything here
would be kinda pointless, but the 2d functions such as line draw and bitblt
are fairly standard now and worth supporting i would say.

regards
nik


-- 
Graham Tootell           
nikki AT gameboutique DOT com  

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