From: nikki AT gameboutique DOT co (nikki) Newsgroups: comp.os.msdos.djgpp Subject: Re: directx? for djgpp (sort of :) Date: 23 Feb 1997 07:31:05 GMT Organization: GameBoutique Ltd. Lines: 25 Message-ID: <5eornp$q3o@flex.uunet.pipex.com> References: <19A218A3372 AT csd DOT inp DOT nsk DOT su> <5ef2b5$k3e AT flex DOT uunet DOT pipex DOT com> <19970219 DOT 192852 DOT 4407 DOT 0 DOT chambersb AT juno DOT com> <5eh6h0$5cd AT flex DOT uunet DOT pipex DOT com> <01bc1f7a$b8f582e0$5a0520ce AT coolio> <330DC714 DOT 3DD AT eev DOT e-technik DOT uni-erlangen DOT de> <5ejtuu$o40 AT flex DOT uunet DOT pipex DOT com> <330E5973 DOT 38C5 AT worldnet DOT att DOT net> NNTP-Posting-Host: www.gameboutique.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > There are DOS programs that can use special 3d hardware functions, but > they only work with a certain card, or certain cards with the same chip. > One of my friends had a 3d Blaster, and the games with it were awesome, > but they only worked on a 3d blaster. How would you go about getting a > sdk or something from, say, Diamond or Matrox so you can do accelerated > DOS games?? well it's the chip manufacturers rather than the board manufacturers who are happy to give out details. this means the programming interface isn't alsways quite how it was intended of course, but s3 were quite happy to provide me with info when i asked them. you have to sign this document that says you aren't a hardware manufacturer and gonna nik all their ideas, but that's only fair afterall. as long as it's for programming purposes they're happy to help. i haven't asked after the 3d boards yet because the features are so radically different between boards currently. supporting anything here would be kinda pointless, but the 2d functions such as line draw and bitblt are fairly standard now and worth supporting i would say. regards nik -- Graham Tootell nikki AT gameboutique DOT com