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Mail Archives: djgpp/1997/02/14/20:10:57

From: jmartin AT obed DOT cs DOT ualberta DOT ca (Jon Martin)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro Keyboard Problem
Date: 14 Feb 1997 23:14:04 GMT
Organization: U of Eh?
Lines: 21
Message-ID: <5e2rjs$e6c@pulp.ucs.ualberta.ca>
References: <97Feb13.142302+0100_mez.395711-215+2169 AT hphalle0 DOT informatik DOT tu-muenchen DOT de> <5dvbh4$oh0 AT news DOT ox DOT ac DOT uk>
Reply-To: jmartin AT obed DOT cs DOT ualberta DOT ca
NNTP-Posting-Host: obed.cs.ualberta.ca
Originator: jmartin AT obed-le0 DOT cs DOT ualberta DOT ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk (George Foot) writes:

>I don't think there's any way to check for key clashes other than to
>try them and see. You could make your keyboard redefiner ask the
>player to hold down various key combinations after defining the keys,
>to check they're okay.

     Starcontrol 2 included a little utility for setting up the keys used in
SuperMelee.  No source code of course, but it is handy to see what will and
will not work on your keyboard.  It is next to impossible to get more than a
few contiguous keys working together.

>George Foot
>I hate vi.

     How could anyone hate vi?  vi rules.
-- 
Serve Gonk.
Jon Martin  jmartin AT obed DOT cs DOT ualberta DOT ca  <-- finger for more info
http://elycion.geology.ualberta.ca/~jon/
Department of Computing Science at University of Alberta.

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