From: jmartin AT obed DOT cs DOT ualberta DOT ca (Jon Martin) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Keyboard Problem Date: 14 Feb 1997 23:14:04 GMT Organization: U of Eh? Lines: 21 Message-ID: <5e2rjs$e6c@pulp.ucs.ualberta.ca> References: <97Feb13.142302+0100_mez.395711-215+2169 AT hphalle0 DOT informatik DOT tu-muenchen DOT de> <5dvbh4$oh0 AT news DOT ox DOT ac DOT uk> Reply-To: jmartin AT obed DOT cs DOT ualberta DOT ca NNTP-Posting-Host: obed.cs.ualberta.ca Originator: jmartin AT obed-le0 DOT cs DOT ualberta DOT ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp gfoot AT mc31 DOT merton DOT ox DOT ac DOT uk (George Foot) writes: >I don't think there's any way to check for key clashes other than to >try them and see. You could make your keyboard redefiner ask the >player to hold down various key combinations after defining the keys, >to check they're okay. Starcontrol 2 included a little utility for setting up the keys used in SuperMelee. No source code of course, but it is handy to see what will and will not work on your keyboard. It is next to impossible to get more than a few contiguous keys working together. >George Foot >I hate vi. How could anyone hate vi? vi rules. -- Serve Gonk. Jon Martin jmartin AT obed DOT cs DOT ualberta DOT ca <-- finger for more info http://elycion.geology.ualberta.ca/~jon/ Department of Computing Science at University of Alberta.