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Mail Archives: djgpp/1997/02/13/23:28:49

From: Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake Editing Utilites
Date: Thu, 13 Feb 1997 20:18:45 -0500
Organization: Digital Fx
Lines: 11
Message-ID: <3303BD75.3EE5@worldnet.att.net>
References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc>
NNTP-Posting-Host: 207.147.60.177
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

> No, the code is written in QuakeC, and it's only the code for the 
> world, not for
> the whole Quake system. Try a Quake newsgroup for more info.

No the game/engine is all in C, not Quake C....

-- 
               Rob Vasquez
               Digital Fx '97
               
   email:   digital DOT fx AT worldnet DOT att DOT net

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