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From: | Robert Vasquez <digital DOT fx AT worldnet DOT att DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Quake Editing Utilites |
Date: | Thu, 13 Feb 1997 20:18:45 -0500 |
Organization: | Digital Fx |
Lines: | 11 |
Message-ID: | <3303BD75.3EE5@worldnet.att.net> |
References: | <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc> |
NNTP-Posting-Host: | 207.147.60.177 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
> No, the code is written in QuakeC, and it's only the code for the > world, not for > the whole Quake system. Try a Quake newsgroup for more info. No the game/engine is all in C, not Quake C.... -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net
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