From: Robert Vasquez Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Editing Utilites Date: Thu, 13 Feb 1997 20:18:45 -0500 Organization: Digital Fx Lines: 11 Message-ID: <3303BD75.3EE5@worldnet.att.net> References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <01bc19d9$3b0da980$8942ddc2 AT franc> NNTP-Posting-Host: 207.147.60.177 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp > No, the code is written in QuakeC, and it's only the code for the > world, not for > the whole Quake system. Try a Quake newsgroup for more info. No the game/engine is all in C, not Quake C.... -- Rob Vasquez Digital Fx '97 email: digital DOT fx AT worldnet DOT att DOT net