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Mail Archives: djgpp/1997/02/13/11:31:32

From: locke AT mcs DOT net (Peter Johnson)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Quake Editing Utilites
Date: Thu, 13 Feb 1997 05:02:47 GMT
Organization: BiLogic
Lines: 32
Message-ID: <3302a024.383526@news>
References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <5dru7m$680 AT nntp DOT novia DOT net> <33027881 DOT 436B AT worldnet DOT att DOT net>
Reply-To: locke AT mcs DOT net
NNTP-Posting-Host: locke.pr.mcs.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Wed, 12 Feb 1997 21:12:17 -0500, Robert Vasquez
<digital DOT fx AT worldnet DOT att DOT net> wrote:

>Alaric Dailey wrote:
>> 
>> Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
>> : > What do you mean the source code to the game "floating around"?
>> :
>> : Exactly what I said, the source code to Quake is floating around on the
>> : net, not too many people have it though. Its in GCC, and some of it
>> : compiles under djgpp.
>> 
>> Since Quake was written in Djgpp it should ALL compile under Djgpp AND
>> gcc.
>
>But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I 
It gets lots of errors because it's for linux.  And under linux, Quake
is an X program!  You'll have to port it to get it to write to a dos
display instead of an X one.
>get into if I posted it to usenet ??
Probably a lot.

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Peter Johnson
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locke AT mcs DOT net
http://locke.home.ml.org
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Freelance C/C++/Pascal/Asm programmer
 for DJGPP, Borland, and Watcom compilers
Member of BiLogic demo group
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