From: locke AT mcs DOT net (Peter Johnson) Newsgroups: comp.os.msdos.djgpp Subject: Re: Quake Editing Utilites Date: Thu, 13 Feb 1997 05:02:47 GMT Organization: BiLogic Lines: 32 Message-ID: <3302a024.383526@news> References: <32FE852B DOT 3AFE AT worldnet DOT att DOT net> <33008262 DOT 4A42 AT byu DOT edu> <33013187 DOT 1696 AT worldnet DOT att DOT net> <5dru7m$680 AT nntp DOT novia DOT net> <33027881 DOT 436B AT worldnet DOT att DOT net> Reply-To: locke AT mcs DOT net NNTP-Posting-Host: locke.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp On Wed, 12 Feb 1997 21:12:17 -0500, Robert Vasquez wrote: >Alaric Dailey wrote: >> >> Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote: >> : > What do you mean the source code to the game "floating around"? >> : >> : Exactly what I said, the source code to Quake is floating around on the >> : net, not too many people have it though. Its in GCC, and some of it >> : compiles under djgpp. >> >> Since Quake was written in Djgpp it should ALL compile under Djgpp AND >> gcc. > >But it doesnt, I got PAGES AND PAGES of errors. How much trouble would I It gets lots of errors because it's for linux. And under linux, Quake is an X program! You'll have to port it to get it to write to a dos display instead of an X one. >get into if I posted it to usenet ?? Probably a lot. ------------------------------------- Peter Johnson ------------------------------------- locke AT mcs DOT net http://locke.home.ml.org ------------------------------------- Freelance C/C++/Pascal/Asm programmer for DJGPP, Borland, and Watcom compilers Member of BiLogic demo group -------------------------------------