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Mail Archives: djgpp/1997/02/12/22:14:54

Date: Wed, 12 Feb 1997 21:04:00 -0600 (CST)
From: Andrew Deren <aderen AT eecs DOT uic DOT edu>
To: Mark T Logan <fwec AT juno DOT com>
cc: alaric AT oasis DOT novia DOT net, djgpp AT delorie DOT com
Subject: Re: Quake Editing Utilites
In-Reply-To: <19970212.185529.7543.1.fwec@juno.com>
Message-ID: <Pine.SUN.3.95.970212210111.4673A-100000@bert.eecs.uic.edu>
MIME-Version: 1.0

I think it was compiled with DJGPP. When you view quake.exe with any text
editor you'll see a stub message that says that that stub is copyrighted
by DJ Delorie, so I suppose they used DJGPP on this.

BTW does anyone know where I can get the source?

On Wed, 12 Feb 1997, Mark T Logan wrote:

> 
> On 12 Feb 1997 08:15:50 GMT alaric AT oasis DOT novia DOT net (Alaric Dailey)
> writes:
> >Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
> >: > What do you mean the source code to the game "floating around"?
> >: 
> >: Exactly what I said, the source code to Quake is floating around on 
> >the 
> >: net, not too many people have it though. Its in GCC, and some of it 
> >: compiles under djgpp.
> >
> >Since Quake was written in Djgpp it should ALL compile under Djgpp AND
> >gcc.
> 
> Actually, If Id did the same thing that they did with Doom, then Quake
> was most
> likely written under GNU, the original FSF compiler.  
> 
>  "DOOM was developed on a NeXT Cube using the Gnu Objective-C compiler
> and 
>  the NeXT Step operating system.  The code was then ported to the PC and
> the  
>  Watcom compiler under the Rational Systems 32-bit DOS extender."
> 
>   -  _More Tricks of the Game Programming Gurus_, Chapter 12, page 398.
> 
> Again, I don't know if Quake was developed this way, but I suspect they
> did not 
> use Watcom because you don't see the little banner when you run the game.
> 
> -Fwec
> 

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