Mail Archives: djgpp/1997/02/12/22:14:54
I think it was compiled with DJGPP. When you view quake.exe with any text
editor you'll see a stub message that says that that stub is copyrighted
by DJ Delorie, so I suppose they used DJGPP on this.
BTW does anyone know where I can get the source?
On Wed, 12 Feb 1997, Mark T Logan wrote:
>
> On 12 Feb 1997 08:15:50 GMT alaric AT oasis DOT novia DOT net (Alaric Dailey)
> writes:
> >Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote:
> >: > What do you mean the source code to the game "floating around"?
> >:
> >: Exactly what I said, the source code to Quake is floating around on
> >the
> >: net, not too many people have it though. Its in GCC, and some of it
> >: compiles under djgpp.
> >
> >Since Quake was written in Djgpp it should ALL compile under Djgpp AND
> >gcc.
>
> Actually, If Id did the same thing that they did with Doom, then Quake
> was most
> likely written under GNU, the original FSF compiler.
>
> "DOOM was developed on a NeXT Cube using the Gnu Objective-C compiler
> and
> the NeXT Step operating system. The code was then ported to the PC and
> the
> Watcom compiler under the Rational Systems 32-bit DOS extender."
>
> - _More Tricks of the Game Programming Gurus_, Chapter 12, page 398.
>
> Again, I don't know if Quake was developed this way, but I suspect they
> did not
> use Watcom because you don't see the little banner when you run the game.
>
> -Fwec
>
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