Date: Wed, 12 Feb 1997 21:04:00 -0600 (CST) From: Andrew Deren To: Mark T Logan cc: alaric AT oasis DOT novia DOT net, djgpp AT delorie DOT com Subject: Re: Quake Editing Utilites In-Reply-To: <19970212.185529.7543.1.fwec@juno.com> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I think it was compiled with DJGPP. When you view quake.exe with any text editor you'll see a stub message that says that that stub is copyrighted by DJ Delorie, so I suppose they used DJGPP on this. BTW does anyone know where I can get the source? On Wed, 12 Feb 1997, Mark T Logan wrote: > > On 12 Feb 1997 08:15:50 GMT alaric AT oasis DOT novia DOT net (Alaric Dailey) > writes: > >Robert Vasquez (digital DOT fx AT worldnet DOT att DOT net) wrote: > >: > What do you mean the source code to the game "floating around"? > >: > >: Exactly what I said, the source code to Quake is floating around on > >the > >: net, not too many people have it though. Its in GCC, and some of it > >: compiles under djgpp. > > > >Since Quake was written in Djgpp it should ALL compile under Djgpp AND > >gcc. > > Actually, If Id did the same thing that they did with Doom, then Quake > was most > likely written under GNU, the original FSF compiler. > > "DOOM was developed on a NeXT Cube using the Gnu Objective-C compiler > and > the NeXT Step operating system. The code was then ported to the PC and > the > Watcom compiler under the Rational Systems 32-bit DOS extender." > > - _More Tricks of the Game Programming Gurus_, Chapter 12, page 398. > > Again, I don't know if Quake was developed this way, but I suspect they > did not > use Watcom because you don't see the little banner when you run the game. > > -Fwec >